WANDERVEIN.COM

THE CURRENT PORTFOLIO WEBSITE FOR

ERIC ROBLES - 3D CHARACTER ARTIST

Academy of Art University, Bachelor of Fine Arts in Game Development, Emphasis on Character Modeling

iMPORTANT NoTE: i  WENT BY THE NAME "bREADCRUMBS3D"  PRIOR TO 11/4/25 WHICH BRANDS MY CHARACTER and Artstation WORK 

Jolyne - 2025

Specifications

- 93,917 TRIANGLES
- Fully rigged in Maya and Unreal 5.5.3 with FKIK switches in both.
- 4k textures were used for presentation high quality. However, UVs were created intentionally with texel density in mind. The texture sizes that would be used for real time are noted on the UV Sheet below.
- Rigging and posing in videos and images were done within Unreal via the custom control rig

Description

I initially started this project 3 years ago with a bust of Jolyne where I morphed in the likeness of a Polish cosplayer (kianraaaa) on instagram. However, I realized a bust does not show all that I am capable of with a 3D character. Therefore, this is the result of a fully complete character within a game engine.

 

 

Textures and UVs

 

Sly Cooper Human - 2025

Specifications

- 49,019 Triangles

- Custom made hair cards in XGen
- Fully rigged in Maya with basic controls

- Animated in maya and then brought into Unreal Engine

-Air tight character mesh except for accessories

 

Description

A reimagining of Sly Cooper were he a human instead of a raccoon. Initially concieved of this project in an attempt to learn how to make hair cards with XGen. I initially was going to make a realistic raccoon with Sly's gear but instead decided on making a human.

Textures and UVs