WANDERVEIN.COM

ERIC ROBLES - 3D CHARACTER ARTIST
Academy of Art University, Bachelor of Fine Arts in Game Development, Emphasis on Character Modeling

Newest Prop Artwork: LeMat Revolver

About me:

2019 marks the start of my art career. I attended Academy of Art University and fell in love with 3d modeling and later character and organic modeling. Not only modeling, but also rigging and animation. The more I know about the pipeline after modeling, the better I felt I could optimize and prepare my characters. However, during my undergrad, I was mainly focused on the art and not where it would end up.

 

After graduating AAU, I had the opportunity to pursue higher education. While I ultimatly chose not to complete the degree, I learned the joys of collaboration on two shipped games. "Fastival" and "IMVI: Echoes of Harmony". The latter of which, I was lead artist. It was here I learned that the most important thing in game development, is your collegues. While I also pride myself on my ability to eventually solve technical problems and have dedication in my work on my own, development goes much more quickly with a team of talented individuals. I realize first and foremost, I am a game developer. And to be a game developer, is to collaborate with other individuals of similar mindsets.